An OpenGL tutorial for Visual C++.
The JDK is available for various platforms. I use it under both NT and Windows 95. If you use the computing facility in Salvatori, it's already available on the Solaris machines. Send a message to "consult" to find out how to run javac (the Java compiler), java (the Java application runtime interpreter), and appletviewer (the Java applet runtime interpreter).
You won't need to download the JDK documentation. I use the on-line JDK Documentation. It's always current. Use the deprecated class methods, however. The newer stuff usually won't run in existing browsers. Example: use size() and resize() instead of the newer getSize() and setSize().
The Sun Java site also has a complete tutorial that I recommend highly. There is also a more in-depth course, oriented toward physical simulation, available free at this site in Sweden.
JavaScript Resources at Netscape.
For a minimal animation applet see HelloAnim.
Hover is an example illustrating animation, a thread, mouse and keyboard input, and double buffering. All the basics in one simple applet.
The Circles Applet illustrates multithreading so different objects can have update dynamics at different rates.
This traffic simulation illustrates autonomous vehicles:
This Java source code is for educational purposes only. Viewing or downloading the source implies your consent to obey the restrictions:
I agree to the restrictions and conditions on the source code.
For 3D example code see BlocksWorld.
The NiF Elastic Catalog provides an interesting text interface.
The Digital Collage has a number of interesting applets.
Learn hypertext markup language (HTML) at NCSA--A Beginner's Guide to HTML.
resource.htm, this hand crafted HTML file created August 22, 1998.
Last updated March 14, 2019, by
Dr. Rick Wagner.
Copyright © 1998-2019 by Rick Wagner, all rights reserved.