White Black 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 The classic four knights game. 4. d4 exd4 Scotch game variant. 5. Nxd4 g6 Black leaves the book.
6. a3 Bg7 7. Bg5 h6 8. Nxc6 b7xc6 9. Bh4 O-O 10. f3 Re8
11. Be2 a5 12. Na4 d5 13. O-O Qe7 14. Nc3 Bb7 15. exd5 cxd5
16. Bf2 c5? White gets the initiative. 17. Bb5 Re8d8 18. Re1 Qc7 19. Na4 d4? White will win the exchange (bishop for rook). 20. Bg3 Rd6 Black's only way to save his queen is to give up the exchange!
21. c3 Ba6? Not the best as the bishop will return to b7. 22. Bxd6 Qxd6 23. Qd3 Bb7 24. Ra1b1 Nh5 25. g3? Nxg3 White allows black to remove white's protective kingside pawns.
26. hxg3 Qxg3+ Black pulls his chestnuts out of the fire! 27. Kf1 Bxf3 28. Qc2 Qh3+ White resigns, mate in two.
White Black 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4 exd4 5. Nxd4 Be7
6. Nf5 O-O To be theoretically consistent black has to allow white to take the bishop with the knight. Theory 7. Nxe7+ Qxe7 holds that white is wasting time. His knight has four tempi invested while the bishop has one, with 8. f3 d6 the recapture developing the queen. 9. Be2 h6 10. Rb1 Re8
11. Bf4 a6 12. h4 Bd7 13. h5 Ne5 14. Kf2 c6 15. Qd2 Be6
16. Qd4 c5 17. Qd2 Ra8d8 18. Rh2 Nc6 19. b3 d5! 20. e5 Nd7
21. Nxd5 Bxd5 22. Bxa6? bxa6 A case of pushing the really bad news, I suppose, over the time horizon of six temp. 23. Bxh6? gxh6 Ditto. 24. Qxd5 Nd7xe5 25. Qe4 Qf6 Black is two knights up for two pawns. The rest is just mopping up.
26. Kf1 Rd4 27. Qe2 a5 28. Rh1 Re8d8 29. Qb5 Rd1+ 30. Kf2 Rd1d2+ 31. Kf1 Qd6 32. Rh3 Qd4 33. Qe2 Rxe2 34. Rg3+ Kh7 35. Kxe2 Qd2+ 36. Kf1 Qxc2 37. Ra1 Rd1+ 38. Rxd1 Qxd1+ 39. Kf2 Nd4 40. Rh3 Qe2+ 41. Kg1 Nd3 42. a4 Nf4 43. Rg3 Nf5 44. Rg4 Nh4 45. Rg3 Nf4xg2 46. Kh2 Nxf3+ 47. Kh3 Ne3 48. Rg7+ Kxg7 49. Kg3 Kf6 50. Kf4 Ng5 White resigns
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Last updated July 6, 2018 by
Dr. Rick Wagner. Copyright © 2018, all rights reserved.